﻿<?xml version="1.0" encoding="utf-8" ?>
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    <event-sheet>Events levels</event-sheet>
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                        <initial-visibility>Invisible</initial-visibility>
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                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
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                    <instance-variables>
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                        <initial-animation>ataque2</initial-animation>
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                        <initial-visibility>Visible</initial-visibility>
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                        <initial-visibility>Visible</initial-visibility>
                        <hotspot>Top-left</hotspot>
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                        <initial-visibility>Visible</initial-visibility>
                        <hotspot>Top-left</hotspot>
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                        <initial-visibility>Visible</initial-visibility>
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                        <hotspot>Top-left</hotspot>
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                        <initial-visibility>Visible</initial-visibility>
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                        <initial-visibility>Visible</initial-visibility>
                        <hotspot>Top-left</hotspot>
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                    <effect-fallback>0</effect-fallback>
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            <effects />
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                    <instance-variables>
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                <instance type="Enemy" uid="17">
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                        <initial-animation>ataque1</initial-animation>
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                    <instance-variables>
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                    <behavior-instances>
                        <behavior-instance type="Flash" />
                        <behavior-instance type="Sine">
                            <properties>
                                <active-on-start>No</active-on-start>
                                <movement>Horizontal</movement>
                                <wave>Sine</wave>
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                                <magnitude-random>0</magnitude-random>
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                    <world>
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                <instance type="Enemy" uid="23">
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                        <initial-animation>ataque1</initial-animation>
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                    <behavior-instances>
                        <behavior-instance type="Flash" />
                        <behavior-instance type="Sine">
                            <properties>
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                                <period-offset-random>0</period-offset-random>
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                                <magnitude-random>0</magnitude-random>
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                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
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                        <x>1792</x>
                        <y>512</y>
                        <z>0</z>
                        <width>42</width>
                        <height>52</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>1</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Enemy" uid="11">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>ataque</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <instance-variables>
                        <Tipo>1</Tipo>
                    </instance-variables>
                    <behavior-instances>
                        <behavior-instance type="Flash" />
                        <behavior-instance type="Sine">
                            <properties>
                                <active-on-start>No</active-on-start>
                                <movement>Horizontal</movement>
                                <wave>Sine</wave>
                                <period>4</period>
                                <period-random>0</period-random>
                                <period-offset>0</period-offset>
                                <period-offset-random>0</period-offset-random>
                                <magnitude>90</magnitude>
                                <magnitude-random>0</magnitude-random>
                            </properties>
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                        <angle>0</angle>
                        <opacity>1</opacity>
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                </instance>
                <instance type="Enemy" uid="111">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>ataque</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <instance-variables>
                        <Tipo>1</Tipo>
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                    <behavior-instances>
                        <behavior-instance type="Flash" />
                        <behavior-instance type="Sine">
                            <properties>
                                <active-on-start>No</active-on-start>
                                <movement>Horizontal</movement>
                                <wave>Sine</wave>
                                <period>4</period>
                                <period-random>0</period-random>
                                <period-offset>0</period-offset>
                                <period-offset-random>0</period-offset-random>
                                <magnitude>200</magnitude>
                                <magnitude-random>0</magnitude-random>
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                        <angle>0</angle>
                        <opacity>1</opacity>
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                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>ataque2</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
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                        <Tipo>2</Tipo>
                    </instance-variables>
                    <behavior-instances>
                        <behavior-instance type="Flash" />
                        <behavior-instance type="Sine">
                            <properties>
                                <active-on-start>No</active-on-start>
                                <movement>Vertical</movement>
                                <wave>Sine</wave>
                                <period>4</period>
                                <period-random>0</period-random>
                                <period-offset>0</period-offset>
                                <period-offset-random>0</period-offset-random>
                                <magnitude>90</magnitude>
                                <magnitude-random>0</magnitude-random>
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                        <opacity>1</opacity>
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                <instance type="Enemy" uid="109">
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>ataque2</initial-animation>
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                        <collisions>Enabled</collisions>
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                    <instance-variables>
                        <Tipo>2</Tipo>
                    </instance-variables>
                    <behavior-instances>
                        <behavior-instance type="Flash" />
                        <behavior-instance type="Sine">
                            <properties>
                                <active-on-start>No</active-on-start>
                                <movement>Vertical</movement>
                                <wave>Sine</wave>
                                <period>4</period>
                                <period-random>0</period-random>
                                <period-offset>0</period-offset>
                                <period-offset-random>0</period-offset-random>
                                <magnitude>90</magnitude>
                                <magnitude-random>0</magnitude-random>
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                        <angle>0</angle>
                        <opacity>1</opacity>
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                <instance type="Enemy" uid="110">
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>ataque2</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
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                        <behavior-instance type="Sine">
                            <properties>
                                <active-on-start>No</active-on-start>
                                <movement>Vertical</movement>
                                <wave>Sine</wave>
                                <period>4</period>
                                <period-random>0</period-random>
                                <period-offset>0</period-offset>
                                <period-offset-random>0</period-offset-random>
                                <magnitude>90</magnitude>
                                <magnitude-random>0</magnitude-random>
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                        <width>42</width>
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                        <hotspotX>0.5</hotspotX>
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            <effects />
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            <transparent>1</transparent>
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                <y>0</y>
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            <effect-fallback>0</effect-fallback>
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                        <character-width>14</character-width>
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                        <initial-visibility>Visible</initial-visibility>
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                        <vertical-alignment>Top</vertical-alignment>
                        <hotspot>Top-left</hotspot>
                        <wrapping>Word</wrapping>
                        <character-spacing>0</character-spacing>
                        <line-height>0</line-height>
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                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
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                        <y>10</y>
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                        <width>320</width>
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                        <opacity>1</opacity>
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
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                    <instance-variables>
                        <pause>false</pause>
                        <visivel>false</visivel>
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                    <effect-fallback>0</effect-fallback>
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                        <y>448</y>
                        <z>0</z>
                        <width>96</width>
                        <height>96</height>
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                        <hotspotY>0.5</hotspotY>
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                        <opacity>0.800000012</opacity>
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                <instance type="Cleft" uid="44">
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
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                        <y>640</y>
                        <z>0</z>
                        <width>128</width>
                        <height>128</height>
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                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.5</hotspotY>
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                        <opacity>0.800000012</opacity>
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                <instance type="Cright" uid="45">
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
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                        <y>640</y>
                        <z>0</z>
                        <width>128</width>
                        <height>128</height>
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                        <hotspotY>0.5</hotspotY>
                        <angle>0</angle>
                        <opacity>0.800000012</opacity>
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                <instance type="Cup" uid="46">
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
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                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
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                        <y>640</y>
                        <z>0</z>
                        <width>128</width>
                        <height>128</height>
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                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.5</hotspotY>
                        <angle>0</angle>
                        <opacity>0.800000012</opacity>
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                <instance type="Cmenu" uid="47">
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
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                        <y>128</y>
                        <z>0</z>
                        <width>96</width>
                        <height>96</height>
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                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.5</hotspotY>
                        <angle>0</angle>
                        <opacity>0.800000012</opacity>
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                <instance type="Hearts" uid="48">
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                        <initial-visibility>Visible</initial-visibility>
                        <hotspot>Top-left</hotspot>
                    </properties>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>896</x>
                        <y>109</y>
                        <z>0</z>
                        <width>192</width>
                        <height>64</height>
                        <depth>0</depth>
                        <hotspotX>0</hotspotX>
                        <hotspotY>0</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="home" uid="561">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>1</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>244</x>
                        <y>42</y>
                        <z>0</z>
                        <width>72.380950928</width>
                        <height>68.571426392</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.5</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
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                </instance>
                <instance type="moregames" uid="562">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>149</x>
                        <y>41</y>
                        <z>0</z>
                        <width>76</width>
                        <height>72</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.50505048</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
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                </instance>
                <instance type="facebook" uid="563">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>52</x>
                        <y>42</y>
                        <z>0</z>
                        <width>76</width>
                        <height>72</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.5</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
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                </instance>
                <instance type="full_screen" uid="578">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>fullscreen</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Disabled</collisions>
                    </properties>
                    <instance-variables>
                        <element_name>fullscreen_btn</element_name>
                        <tag></tag>
                        <states>1</states>
                        <callback>toggleFullScreen</callback>
                        <clickSound>pop</clickSound>
                        <popAnimation>true</popAnimation>
                    </instance-variables>
                    <behavior-instances>
                        <behavior-instance type="LiteTween">
                            <properties>
                                <active-on-start>No</active-on-start>
                                <tweened-property>Position</tweened-property>
                                <function>EaseOutBounce</function>
                                <target>100,100</target>
                                <target-mode>Absolute</target-mode>
                                <duration>2.5</duration>
                                <enforce-mode>Compromise</enforce-mode>
                            </properties>
                        </behavior-instance>
                        <behavior-instance type="Pin" />
                        <behavior-instance type="Anchor">
                            <properties>
                                <left-edge>Window right</left-edge>
                                <top-edge>Window top</top-edge>
                                <right-edge>Window right</right-edge>
                                <bottom-edge>None</bottom-edge>
                                <initial-state>Enabled</initial-state>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>1232</x>
                        <y>47</y>
                        <z>0</z>
                        <width>76</width>
                        <height>72</height>
                        <depth>0</depth>
                        <hotspotX>0.50999999</hotspotX>
                        <hotspotY>0.50999999</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
            </instances>
            <effects />
        </layer>
    </layers>
    <nonworld-instances />
    <effects />
</c2layout>
