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                                <max-speed>330</max-speed>
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                                <initial-state>Enabled</initial-state>
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                            <properties>
                                <active-on-start>No</active-on-start>
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
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                    <instance-variables>
                        <Item>0</Item>
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                            <properties>
                                <initial-state>Enabled</initial-state>
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                <instance type="PlayerSprites" uid="193">
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
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                        <collisions>Enabled</collisions>
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                    <instance-variables>
                        <players>1</players>
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                        <opacity>1</opacity>
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                <instance type="Enemy" uid="194">
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>ataque</initial-animation>
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                    <instance-variables>
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                            <properties>
                                <active-on-start>No</active-on-start>
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                    <blend-mode>0</blend-mode>
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                <instance type="Box" uid="195">
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
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                    <instance-variables>
                        <Item>1</Item>
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                        <behavior-instance type="Solid">
                            <properties>
                                <initial-state>Enabled</initial-state>
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                    <blend-mode>0</blend-mode>
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                    <world>
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                        <opacity>1</opacity>
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                <instance type="InvisibleSolid" uid="196">
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                        <initial-visibility>Invisible</initial-visibility>
                        <hotspot>Top-left</hotspot>
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                            <properties>
                                <initial-state>Enabled</initial-state>
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                    <blend-mode>0</blend-mode>
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                    <world>
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                        <width>128</width>
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                        <opacity>1</opacity>
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                <instance type="Crystal" uid="197">
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
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                        <collisions>Enabled</collisions>
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                    <blend-mode>0</blend-mode>
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                    <world>
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                        <hotspotX>-0.5</hotspotX>
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                        <opacity>1</opacity>
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                <instance type="Enemy" uid="198">
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>ataque2</initial-animation>
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                        <collisions>Enabled</collisions>
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                    <instance-variables>
                        <Tipo>2</Tipo>
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                    <behavior-instances>
                        <behavior-instance type="Flash" />
                        <behavior-instance type="Sine">
                            <properties>
                                <active-on-start>No</active-on-start>
                                <movement>Vertical</movement>
                                <wave>Sine</wave>
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                                <period-random>0</period-random>
                                <period-offset>0</period-offset>
                                <period-offset-random>0</period-offset-random>
                                <magnitude>110</magnitude>
                                <magnitude-random>0</magnitude-random>
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                    <blend-mode>0</blend-mode>
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                    <world>
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                        <hotspotX>0.5</hotspotX>
                        <hotspotY>1</hotspotY>
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                        <opacity>1</opacity>
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                <instance type="Enemy" uid="199">
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>ataque2</initial-animation>
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                        <collisions>Enabled</collisions>
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                    <instance-variables>
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                    <behavior-instances>
                        <behavior-instance type="Flash" />
                        <behavior-instance type="Sine">
                            <properties>
                                <active-on-start>No</active-on-start>
                                <movement>Vertical</movement>
                                <wave>Sine</wave>
                                <period>4</period>
                                <period-random>0</period-random>
                                <period-offset>0</period-offset>
                                <period-offset-random>0</period-offset-random>
                                <magnitude>100</magnitude>
                                <magnitude-random>0</magnitude-random>
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                    <blend-mode>0</blend-mode>
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                    <world>
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                        <hotspotX>0.5</hotspotX>
                        <hotspotY>1</hotspotY>
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                        <opacity>1</opacity>
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                </instance>
                <instance type="Food" uid="200">
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>comida3</initial-animation>
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                    <blend-mode>0</blend-mode>
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                    <world>
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                        <width>30</width>
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                        <angle>0</angle>
                        <opacity>1</opacity>
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                </instance>
                <instance type="Crystal" uid="202">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
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                        <collisions>Enabled</collisions>
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                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
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                        <width>30</width>
                        <height>30</height>
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                        <hotspotX>-0.5</hotspotX>
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                        <angle>0</angle>
                        <opacity>1</opacity>
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                </instance>
                <instance type="EnemySpikes" uid="205">
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
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                        <collisions>Enabled</collisions>
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                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
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                        <width>64</width>
                        <height>30</height>
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                        <angle>0</angle>
                        <opacity>1</opacity>
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                </instance>
                <instance type="Enemy" uid="220">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>ataque2</initial-animation>
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                        <collisions>Enabled</collisions>
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                    <instance-variables>
                        <Tipo>2</Tipo>
                    </instance-variables>
                    <behavior-instances>
                        <behavior-instance type="Flash" />
                        <behavior-instance type="Sine">
                            <properties>
                                <active-on-start>No</active-on-start>
                                <movement>Vertical</movement>
                                <wave>Sine</wave>
                                <period>4</period>
                                <period-random>0</period-random>
                                <period-offset>0</period-offset>
                                <period-offset-random>0</period-offset-random>
                                <magnitude>110</magnitude>
                                <magnitude-random>0</magnitude-random>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>2304</x>
                        <y>384</y>
                        <z>0</z>
                        <width>42</width>
                        <height>52</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>1</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Enemy" uid="221">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>ataque2</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <instance-variables>
                        <Tipo>2</Tipo>
                    </instance-variables>
                    <behavior-instances>
                        <behavior-instance type="Flash" />
                        <behavior-instance type="Sine">
                            <properties>
                                <active-on-start>No</active-on-start>
                                <movement>Horizontal</movement>
                                <wave>Sine</wave>
                                <period>4</period>
                                <period-random>0</period-random>
                                <period-offset>0</period-offset>
                                <period-offset-random>0</period-offset-random>
                                <magnitude>90</magnitude>
                                <magnitude-random>0</magnitude-random>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>1472</x>
                        <y>128</y>
                        <z>0</z>
                        <width>42</width>
                        <height>52</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>1</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Enemy" uid="222">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>ataque2</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <instance-variables>
                        <Tipo>2</Tipo>
                    </instance-variables>
                    <behavior-instances>
                        <behavior-instance type="Flash" />
                        <behavior-instance type="Sine">
                            <properties>
                                <active-on-start>No</active-on-start>
                                <movement>Vertical</movement>
                                <wave>Sine</wave>
                                <period>4</period>
                                <period-random>0</period-random>
                                <period-offset>0</period-offset>
                                <period-offset-random>0</period-offset-random>
                                <magnitude>90</magnitude>
                                <magnitude-random>0</magnitude-random>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>2688</x>
                        <y>256</y>
                        <z>0</z>
                        <width>42</width>
                        <height>52</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>1</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Enemy" uid="224">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>ataque</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <instance-variables>
                        <Tipo>1</Tipo>
                    </instance-variables>
                    <behavior-instances>
                        <behavior-instance type="Flash" />
                        <behavior-instance type="Sine">
                            <properties>
                                <active-on-start>No</active-on-start>
                                <movement>Horizontal</movement>
                                <wave>Sine</wave>
                                <period>4</period>
                                <period-random>0</period-random>
                                <period-offset>0</period-offset>
                                <period-offset-random>0</period-offset-random>
                                <magnitude>100</magnitude>
                                <magnitude-random>0</magnitude-random>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>576</x>
                        <y>512</y>
                        <z>0</z>
                        <width>42</width>
                        <height>52</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>1</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Enemy" uid="225">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>ataque2</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <instance-variables>
                        <Tipo>2</Tipo>
                    </instance-variables>
                    <behavior-instances>
                        <behavior-instance type="Flash" />
                        <behavior-instance type="Sine">
                            <properties>
                                <active-on-start>No</active-on-start>
                                <movement>Vertical</movement>
                                <wave>Sine</wave>
                                <period>4</period>
                                <period-random>0</period-random>
                                <period-offset>0</period-offset>
                                <period-offset-random>0</period-offset-random>
                                <magnitude>90</magnitude>
                                <magnitude-random>0</magnitude-random>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>3520</x>
                        <y>256</y>
                        <z>0</z>
                        <width>42</width>
                        <height>52</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>1</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Enemy" uid="226">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>ataque</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <instance-variables>
                        <Tipo>1</Tipo>
                    </instance-variables>
                    <behavior-instances>
                        <behavior-instance type="Flash" />
                        <behavior-instance type="Sine">
                            <properties>
                                <active-on-start>No</active-on-start>
                                <movement>Horizontal</movement>
                                <wave>Sine</wave>
                                <period>4</period>
                                <period-random>0</period-random>
                                <period-offset>0</period-offset>
                                <period-offset-random>0</period-offset-random>
                                <magnitude>90</magnitude>
                                <magnitude-random>0</magnitude-random>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>4800</x>
                        <y>448</y>
                        <z>0</z>
                        <width>42</width>
                        <height>52</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>1</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Crystal" uid="232">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>1024</x>
                        <y>256</y>
                        <z>0</z>
                        <width>30</width>
                        <height>30</height>
                        <depth>0</depth>
                        <hotspotX>-0.5</hotspotX>
                        <hotspotY>1.466666698</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Crystal" uid="233">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>4544</x>
                        <y>384</y>
                        <z>0</z>
                        <width>30</width>
                        <height>30</height>
                        <depth>0</depth>
                        <hotspotX>-0.5</hotspotX>
                        <hotspotY>1.466666698</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Crystal" uid="234">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>192</x>
                        <y>320</y>
                        <z>0</z>
                        <width>30</width>
                        <height>30</height>
                        <depth>0</depth>
                        <hotspotX>-0.5</hotspotX>
                        <hotspotY>1.466666698</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Box" uid="235">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <instance-variables>
                        <Item>0</Item>
                    </instance-variables>
                    <behavior-instances>
                        <behavior-instance type="Solid">
                            <properties>
                                <initial-state>Enabled</initial-state>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>192</x>
                        <y>384</y>
                        <z>0</z>
                        <width>64</width>
                        <height>64</height>
                        <depth>0</depth>
                        <hotspotX>0</hotspotX>
                        <hotspotY>1</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Crystal" uid="237">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>4480</x>
                        <y>384</y>
                        <z>0</z>
                        <width>30</width>
                        <height>30</height>
                        <depth>0</depth>
                        <hotspotX>-0.5</hotspotX>
                        <hotspotY>1.466666698</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="TextPoints" uid="239">
                    <properties>
                        <character-width>14</character-width>
                        <character-height>16</character-height>
                        <character-set>!&quot;#$%&amp;&apos;()*+,-./0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ:;&lt;=&gt;?@[\]^_`abcdefghijklmnopqrstuvwxyz{|}~</character-set>
                        <text>Text</text>
                        <scale>2</scale>
                        <initial-visibility>Visible</initial-visibility>
                        <horizontal-alignment>Center</horizontal-alignment>
                        <vertical-alignment>Top</vertical-alignment>
                        <hotspot>Bottom</hotspot>
                        <wrapping>Word</wrapping>
                        <character-spacing>0</character-spacing>
                        <line-height>0</line-height>
                    </properties>
                    <behavior-instances>
                        <behavior-instance type="Fade">
                            <properties>
                                <active-at-start>Yes</active-at-start>
                                <fade-in-time>0</fade-in-time>
                                <wait-time>0</wait-time>
                                <fade-out-time>1</fade-out-time>
                                <destroy>After fade out</destroy>
                            </properties>
                        </behavior-instance>
                        <behavior-instance type="Bullet">
                            <properties>
                                <speed>230</speed>
                                <acceleration>0</acceleration>
                                <gravity>0</gravity>
                                <bounce-off-solids>No</bounce-off-solids>
                                <set-angle>No</set-angle>
                                <initial-state>Enabled</initial-state>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>448</x>
                        <y>-64</y>
                        <z>0</z>
                        <width>200</width>
                        <height>32</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>1</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Enemy2" uid="204">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>walk1</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <instance-variables>
                        <RightWalk>false</RightWalk>
                        <ChangeDir>false</ChangeDir>
                        <Kind>1</Kind>
                    </instance-variables>
                    <behavior-instances>
                        <behavior-instance type="Platform">
                            <properties>
                                <max-speed>150</max-speed>
                                <acceleration>1500</acceleration>
                                <deceleration>1500</deceleration>
                                <jump-strength>650</jump-strength>
                                <gravity>1500</gravity>
                                <max-fall-speed>1000</max-fall-speed>
                                <double-jump>Disabled</double-jump>
                                <jump-sustain>0</jump-sustain>
                                <default-controls>No</default-controls>
                                <initial-state>Enabled</initial-state>
                            </properties>
                        </behavior-instance>
                        <behavior-instance type="Flash" />
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>960</x>
                        <y>448</y>
                        <z>0</z>
                        <width>42</width>
                        <height>52</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>1</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Enemy2" uid="208">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>walk1</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <instance-variables>
                        <RightWalk>false</RightWalk>
                        <ChangeDir>false</ChangeDir>
                        <Kind>1</Kind>
                    </instance-variables>
                    <behavior-instances>
                        <behavior-instance type="Platform">
                            <properties>
                                <max-speed>150</max-speed>
                                <acceleration>1500</acceleration>
                                <deceleration>1500</deceleration>
                                <jump-strength>650</jump-strength>
                                <gravity>1500</gravity>
                                <max-fall-speed>1000</max-fall-speed>
                                <double-jump>Disabled</double-jump>
                                <jump-sustain>0</jump-sustain>
                                <default-controls>No</default-controls>
                                <initial-state>Enabled</initial-state>
                            </properties>
                        </behavior-instance>
                        <behavior-instance type="Flash" />
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>1664</x>
                        <y>256</y>
                        <z>0</z>
                        <width>42</width>
                        <height>52</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>1</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Enemy2" uid="211">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>walk2</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <instance-variables>
                        <RightWalk>false</RightWalk>
                        <ChangeDir>false</ChangeDir>
                        <Kind>2</Kind>
                    </instance-variables>
                    <behavior-instances>
                        <behavior-instance type="Platform">
                            <properties>
                                <max-speed>150</max-speed>
                                <acceleration>1500</acceleration>
                                <deceleration>1500</deceleration>
                                <jump-strength>650</jump-strength>
                                <gravity>1500</gravity>
                                <max-fall-speed>1000</max-fall-speed>
                                <double-jump>Disabled</double-jump>
                                <jump-sustain>0</jump-sustain>
                                <default-controls>No</default-controls>
                                <initial-state>Enabled</initial-state>
                            </properties>
                        </behavior-instance>
                        <behavior-instance type="Flash" />
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>2496</x>
                        <y>512</y>
                        <z>0</z>
                        <width>42</width>
                        <height>52</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>1</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Enemy2" uid="212">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>walk1</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <instance-variables>
                        <RightWalk>false</RightWalk>
                        <ChangeDir>false</ChangeDir>
                        <Kind>1</Kind>
                    </instance-variables>
                    <behavior-instances>
                        <behavior-instance type="Platform">
                            <properties>
                                <max-speed>150</max-speed>
                                <acceleration>1500</acceleration>
                                <deceleration>1500</deceleration>
                                <jump-strength>650</jump-strength>
                                <gravity>1500</gravity>
                                <max-fall-speed>1000</max-fall-speed>
                                <double-jump>Disabled</double-jump>
                                <jump-sustain>0</jump-sustain>
                                <default-controls>No</default-controls>
                                <initial-state>Enabled</initial-state>
                            </properties>
                        </behavior-instance>
                        <behavior-instance type="Flash" />
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>3392</x>
                        <y>448</y>
                        <z>0</z>
                        <width>42</width>
                        <height>52</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>1</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Enemy" uid="213">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>ataque</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <instance-variables>
                        <Tipo>1</Tipo>
                    </instance-variables>
                    <behavior-instances>
                        <behavior-instance type="Flash" />
                        <behavior-instance type="Sine">
                            <properties>
                                <active-on-start>No</active-on-start>
                                <movement>Horizontal</movement>
                                <wave>Sine</wave>
                                <period>4</period>
                                <period-random>0</period-random>
                                <period-offset>0</period-offset>
                                <period-offset-random>0</period-offset-random>
                                <magnitude>100</magnitude>
                                <magnitude-random>0</magnitude-random>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>2944</x>
                        <y>320</y>
                        <z>0</z>
                        <width>42</width>
                        <height>52</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>1</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Enemy2" uid="214">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>walk2</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <instance-variables>
                        <RightWalk>false</RightWalk>
                        <ChangeDir>false</ChangeDir>
                        <Kind>2</Kind>
                    </instance-variables>
                    <behavior-instances>
                        <behavior-instance type="Platform">
                            <properties>
                                <max-speed>170</max-speed>
                                <acceleration>1500</acceleration>
                                <deceleration>1500</deceleration>
                                <jump-strength>650</jump-strength>
                                <gravity>1500</gravity>
                                <max-fall-speed>1000</max-fall-speed>
                                <double-jump>Disabled</double-jump>
                                <jump-sustain>0</jump-sustain>
                                <default-controls>No</default-controls>
                                <initial-state>Enabled</initial-state>
                            </properties>
                        </behavior-instance>
                        <behavior-instance type="Flash" />
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>1408</x>
                        <y>384</y>
                        <z>0</z>
                        <width>42</width>
                        <height>52</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>1</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Enemy2" uid="215">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>walk2</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <instance-variables>
                        <RightWalk>false</RightWalk>
                        <ChangeDir>false</ChangeDir>
                        <Kind>2</Kind>
                    </instance-variables>
                    <behavior-instances>
                        <behavior-instance type="Platform">
                            <properties>
                                <max-speed>150</max-speed>
                                <acceleration>1500</acceleration>
                                <deceleration>1500</deceleration>
                                <jump-strength>650</jump-strength>
                                <gravity>1500</gravity>
                                <max-fall-speed>1000</max-fall-speed>
                                <double-jump>Disabled</double-jump>
                                <jump-sustain>0</jump-sustain>
                                <default-controls>No</default-controls>
                                <initial-state>Enabled</initial-state>
                            </properties>
                        </behavior-instance>
                        <behavior-instance type="Flash" />
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>4224</x>
                        <y>448</y>
                        <z>0</z>
                        <width>42</width>
                        <height>52</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>1</hotspotY>
                        <angle>0</angle>
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                        <hotspot>Top-left</hotspot>
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                        <collisions>Enabled</collisions>
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
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                        <collisions>Enabled</collisions>
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                        <initial-animation>Default</initial-animation>
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
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                        <collisions>Enabled</collisions>
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                <instance type="Hearts" uid="246">
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                        <initial-visibility>Visible</initial-visibility>
                        <hotspot>Top-left</hotspot>
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                        <y>70</y>
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                        <height>64</height>
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                        <angle>0</angle>
                        <opacity>1</opacity>
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>1</initial-frame>
                        <collisions>Enabled</collisions>
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                        <width>72.380950928</width>
                        <height>68.571426392</height>
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                        <opacity>1</opacity>
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
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                <instance type="facebook" uid="572">
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
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                        <opacity>1</opacity>
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                <instance type="full_screen" uid="581">
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                        <initial-animation>fullscreen</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Disabled</collisions>
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                    <instance-variables>
                        <element_name>fullscreen_btn</element_name>
                        <tag></tag>
                        <states>1</states>
                        <callback>toggleFullScreen</callback>
                        <clickSound>pop</clickSound>
                        <popAnimation>true</popAnimation>
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                            <properties>
                                <active-on-start>No</active-on-start>
                                <tweened-property>Position</tweened-property>
                                <function>EaseOutBounce</function>
                                <target>100,100</target>
                                <target-mode>Absolute</target-mode>
                                <duration>2.5</duration>
                                <enforce-mode>Compromise</enforce-mode>
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                        <behavior-instance type="Pin" />
                        <behavior-instance type="Anchor">
                            <properties>
                                <left-edge>Window right</left-edge>
                                <top-edge>Window top</top-edge>
                                <right-edge>Window right</right-edge>
                                <bottom-edge>None</bottom-edge>
                                <initial-state>Enabled</initial-state>
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                    <effect-fallback>0</effect-fallback>
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                        <y>45</y>
                        <z>0</z>
                        <width>76</width>
                        <height>72</height>
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                        <hotspotX>0.50999999</hotspotX>
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