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                <instance type="FlyEnemy_08" uid="143">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <instance-variables>
                        <ID>0</ID>
                        <Fly>true</Fly>
                        <Life>180</Life>
                        <LifeRate>1.5</LifeRate>
                        <Dead>false</Dead>
                        <Speed>15</Speed>
                        <Reward>50</Reward>
                        <Damage>1</Damage>
                        <CollWidth>100</CollWidth>
                        <CollHeight>140</CollHeight>
                    </instance-variables>
                    <behavior-instances>
                        <behavior-instance type="Fade">
                            <properties>
                                <active-at-start>No</active-at-start>
                                <fade-in-time>0</fade-in-time>
                                <wait-time>0</wait-time>
                                <fade-out-time>1</fade-out-time>
                                <destroy>After fade out</destroy>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>1930</x>
                        <y>1940</y>
                        <z>0</z>
                        <width>300</width>
                        <height>300</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.800000012</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="FlyEnemy_09" uid="144">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <instance-variables>
                        <ID>0</ID>
                        <Fly>true</Fly>
                        <Life>220</Life>
                        <LifeRate>1.5</LifeRate>
                        <Dead>false</Dead>
                        <Speed>15</Speed>
                        <Reward>60</Reward>
                        <Damage>1</Damage>
                        <CollWidth>100</CollWidth>
                        <CollHeight>140</CollHeight>
                    </instance-variables>
                    <behavior-instances>
                        <behavior-instance type="Fade">
                            <properties>
                                <active-at-start>No</active-at-start>
                                <fade-in-time>0</fade-in-time>
                                <wait-time>0</wait-time>
                                <fade-out-time>1</fade-out-time>
                                <destroy>After fade out</destroy>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>2180</x>
                        <y>1940</y>
                        <z>0</z>
                        <width>300</width>
                        <height>300</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.800000012</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="FlyEnemy_10" uid="145">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <instance-variables>
                        <ID>0</ID>
                        <Fly>true</Fly>
                        <Life>180</Life>
                        <LifeRate>1.5</LifeRate>
                        <Dead>false</Dead>
                        <Speed>15</Speed>
                        <Reward>50</Reward>
                        <Damage>1</Damage>
                        <CollWidth>100</CollWidth>
                        <CollHeight>140</CollHeight>
                    </instance-variables>
                    <behavior-instances>
                        <behavior-instance type="Fade">
                            <properties>
                                <active-at-start>No</active-at-start>
                                <fade-in-time>0</fade-in-time>
                                <wait-time>0</wait-time>
                                <fade-out-time>1</fade-out-time>
                                <destroy>After fade out</destroy>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>2430</x>
                        <y>1940</y>
                        <z>0</z>
                        <width>300</width>
                        <height>300</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.800000012</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="EnemiesLifeFrame" uid="147">
                    <properties>
                        <left-margin>8</left-margin>
                        <right-margin>8</right-margin>
                        <top-margin>8</top-margin>
                        <bottom-margin>8</bottom-margin>
                        <edges>Stretch</edges>
                        <fill>Stretch</fill>
                        <initial-visibility>Visible</initial-visibility>
                        <hotspot>Left</hotspot>
                        <seams>Overlap</seams>
                    </properties>
                    <instance-variables>
                        <ID>0</ID>
                        <FrameWidthPixels>5</FrameWidthPixels>
                    </instance-variables>
                    <behavior-instances>
                        <behavior-instance type="Pin" />
                        <behavior-instance type="Fade">
                            <properties>
                                <active-at-start>No</active-at-start>
                                <fade-in-time>0</fade-in-time>
                                <wait-time>0</wait-time>
                                <fade-out-time>1</fade-out-time>
                                <destroy>After fade out</destroy>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>2140</x>
                        <y>900</y>
                        <z>0</z>
                        <width>100</width>
                        <height>12</height>
                        <depth>0</depth>
                        <hotspotX>0</hotspotX>
                        <hotspotY>0.5</hotspotY>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="EnemiesLifeBack" uid="148">
                    <properties>
                        <left-margin>5</left-margin>
                        <right-margin>5</right-margin>
                        <top-margin>5</top-margin>
                        <bottom-margin>5</bottom-margin>
                        <edges>Stretch</edges>
                        <fill>Stretch</fill>
                        <initial-visibility>Visible</initial-visibility>
                        <hotspot>Left</hotspot>
                        <seams>Overlap</seams>
                    </properties>
                    <instance-variables>
                        <ID>0</ID>
                    </instance-variables>
                    <behavior-instances>
                        <behavior-instance type="Pin" />
                        <behavior-instance type="Fade">
                            <properties>
                                <active-at-start>No</active-at-start>
                                <fade-in-time>0</fade-in-time>
                                <wait-time>0</wait-time>
                                <fade-out-time>1</fade-out-time>
                                <destroy>After fade out</destroy>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>2140</x>
                        <y>920</y>
                        <z>0</z>
                        <width>100</width>
                        <height>12</height>
                        <depth>0</depth>
                        <hotspotX>0</hotspotX>
                        <hotspotY>0.5</hotspotY>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="EnemiesLife" uid="149">
                    <properties>
                        <left-margin>5</left-margin>
                        <right-margin>5</right-margin>
                        <top-margin>5</top-margin>
                        <bottom-margin>5</bottom-margin>
                        <edges>Stretch</edges>
                        <fill>Stretch</fill>
                        <initial-visibility>Visible</initial-visibility>
                        <hotspot>Left</hotspot>
                        <seams>Overlap</seams>
                    </properties>
                    <instance-variables>
                        <ID>0</ID>
                    </instance-variables>
                    <behavior-instances>
                        <behavior-instance type="Pin" />
                        <behavior-instance type="Fade">
                            <properties>
                                <active-at-start>No</active-at-start>
                                <fade-in-time>0</fade-in-time>
                                <wait-time>0</wait-time>
                                <fade-out-time>1</fade-out-time>
                                <destroy>After fade out</destroy>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>2140</x>
                        <y>940</y>
                        <z>0</z>
                        <width>100</width>
                        <height>12</height>
                        <depth>0</depth>
                        <hotspotX>0</hotspotX>
                        <hotspotY>0.5</hotspotY>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Blood" uid="151">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <instance-variables>
                        <Speed>9</Speed>
                    </instance-variables>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>2430</x>
                        <y>920</y>
                        <z>0</z>
                        <width>127</width>
                        <height>81</height>
                        <depth>0</depth>
                        <hotspotX>1</hotspotX>
                        <hotspotY>0.479876161</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="CollisionEnemies" uid="150">
                    <properties>
                        <initial-visibility>Invisible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <instance-variables>
                        <ID>0</ID>
                    </instance-variables>
                    <behavior-instances>
                        <behavior-instance type="Pin" />
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>2540</x>
                        <y>930</y>
                        <z>0</z>
                        <width>16</width>
                        <height>16</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>1</hotspotY>
                        <angle>0</angle>
                        <opacity>0.5</opacity>
                    </world>
                </instance>
                <instance type="BoxAmmo" uid="99">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <instance-variables>
                        <Speed>9</Speed>
                    </instance-variables>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>1030</x>
                        <y>1360</y>
                        <z>0</z>
                        <width>94</width>
                        <height>94</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.914893627</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Shield" uid="102">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <behavior-instances>
                        <behavior-instance type="Flash" />
                        <behavior-instance type="Fade">
                            <properties>
                                <active-at-start>No</active-at-start>
                                <fade-in-time>0</fade-in-time>
                                <wait-time>0</wait-time>
                                <fade-out-time>1</fade-out-time>
                                <destroy>After fade out</destroy>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>1100</x>
                        <y>1510</y>
                        <z>0</z>
                        <width>280</width>
                        <height>280</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.5</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Coin" uid="123">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <instance-variables>
                        <Speed>9</Speed>
                        <Touched>false</Touched>
                    </instance-variables>
                    <behavior-instances>
                        <behavior-instance type="Fade">
                            <properties>
                                <active-at-start>No</active-at-start>
                                <fade-in-time>0</fade-in-time>
                                <wait-time>0</wait-time>
                                <fade-out-time>1</fade-out-time>
                                <destroy>After fade out</destroy>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>1190</x>
                        <y>1740</y>
                        <z>0</z>
                        <width>70</width>
                        <height>70</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.5</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Clouds" uid="172">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <instance-variables>
                        <Speed>9</Speed>
                    </instance-variables>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>220</x>
                        <y>1010</y>
                        <z>0</z>
                        <width>421</width>
                        <height>97</height>
                        <depth>0</depth>
                        <hotspotX>0.501187623</hotspotX>
                        <hotspotY>0.50515461</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Life" uid="109">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <instance-variables>
                        <Speed>9</Speed>
                        <Touched>false</Touched>
                    </instance-variables>
                    <behavior-instances>
                        <behavior-instance type="Fade">
                            <properties>
                                <active-at-start>No</active-at-start>
                                <fade-in-time>0</fade-in-time>
                                <wait-time>0</wait-time>
                                <fade-out-time>1</fade-out-time>
                                <destroy>After fade out</destroy>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>2730</x>
                        <y>890</y>
                        <z>0</z>
                        <width>130</width>
                        <height>130</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.5</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Bomb" uid="173">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <instance-variables>
                        <Speed>9</Speed>
                    </instance-variables>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>3040</x>
                        <y>790</y>
                        <z>0</z>
                        <width>42</width>
                        <height>114</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.5</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="FireBall" uid="183">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <instance-variables>
                        <Speed>9</Speed>
                    </instance-variables>
                    <behavior-instances>
                        <behavior-instance type="Fade">
                            <properties>
                                <active-at-start>No</active-at-start>
                                <fade-in-time>0</fade-in-time>
                                <wait-time>0</wait-time>
                                <fade-out-time>1</fade-out-time>
                                <destroy>After fade out</destroy>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>2620</x>
                        <y>790</y>
                        <z>0</z>
                        <width>100</width>
                        <height>150</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.786666691</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Freeze" uid="184">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <instance-variables>
                        <Speed>9</Speed>
                    </instance-variables>
                    <behavior-instances>
                        <behavior-instance type="Fade">
                            <properties>
                                <active-at-start>Yes</active-at-start>
                                <fade-in-time>0</fade-in-time>
                                <wait-time>5</wait-time>
                                <fade-out-time>3</fade-out-time>
                                <destroy>After fade out</destroy>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>650</x>
                        <y>1020</y>
                        <z>0</z>
                        <width>334</width>
                        <height>185</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.729729712</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Lightning" uid="185">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <instance-variables>
                        <Speed>9</Speed>
                    </instance-variables>
                    <behavior-instances>
                        <behavior-instance type="Fade">
                            <properties>
                                <active-at-start>Yes</active-at-start>
                                <fade-in-time>0</fade-in-time>
                                <wait-time>1</wait-time>
                                <fade-out-time>0.3</fade-out-time>
                                <destroy>After fade out</destroy>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>540</x>
                        <y>930</y>
                        <z>0</z>
                        <width>1024</width>
                        <height>1024</height>
                        <depth>0</depth>
                        <hotspotX>0.5234375</hotspotX>
                        <hotspotY>0.905273438</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Barrel" uid="186">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <instance-variables>
                        <Speed>9</Speed>
                    </instance-variables>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>3400</x>
                        <y>980</y>
                        <z>0</z>
                        <width>66</width>
                        <height>91</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>1</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="CollisionObject" uid="188">
                    <properties>
                        <initial-visibility>Invisible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <instance-variables>
                        <Speed>9</Speed>
                        <ID>0</ID>
                    </instance-variables>
                    <behavior-instances>
                        <behavior-instance type="Solid">
                            <properties>
                                <initial-state>Enabled</initial-state>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>2860</x>
                        <y>680</y>
                        <z>0</z>
                        <width>16</width>
                        <height>16</height>
                        <depth>0</depth>
                        <hotspotX>0</hotspotX>
                        <hotspotY>0</hotspotY>
                        <angle>0</angle>
                        <opacity>0.5</opacity>
                    </world>
                </instance>
                <instance type="BoxScore" uid="190">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <instance-variables>
                        <Speed>9</Speed>
                    </instance-variables>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>1230</x>
                        <y>1360</y>
                        <z>0</z>
                        <width>94</width>
                        <height>94</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.914893627</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="ZombieWalkMenu" uid="226">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>1130</x>
                        <y>-290</y>
                        <z>0</z>
                        <width>194</width>
                        <height>255</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.960784316</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="FlyEnemyMenu" uid="227">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>1380</x>
                        <y>-330</y>
                        <z>0</z>
                        <width>250</width>
                        <height>250</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
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                        <angle>0</angle>
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