﻿<?xml version="1.0" encoding="utf-8" ?>
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                        <initial-visibility>Visible</initial-visibility>
                        <hotspot>Top-left</hotspot>
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                        <initial-visibility>Visible</initial-visibility>
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                        <initial-visibility>Visible</initial-visibility>
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                        <initial-visibility>Visible</initial-visibility>
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                        <initial-visibility>Visible</initial-visibility>
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
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                        <behavior-instance type="Pin" />
                        <behavior-instance type="Flash" />
                        <behavior-instance type="Fade">
                            <properties>
                                <active-at-start>No</active-at-start>
                                <fade-in-time>0</fade-in-time>
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
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        <layer name="Gui" sid="212461774030782">
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
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                        <initial-visibility>Visible</initial-visibility>
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                        <collisions>Enabled</collisions>
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                        <initial-visibility>Visible</initial-visibility>
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                        <initial-visibility>Visible</initial-visibility>
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                        <collisions>Enabled</collisions>
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                        <initial-visibility>Visible</initial-visibility>
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
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                        <collisions>Enabled</collisions>
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                        <initial-visibility>Visible</initial-visibility>
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                        <initial-visibility>Visible</initial-visibility>
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                        <collisions>Enabled</collisions>
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                        <Speed>9</Speed>
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                        <initial-visibility>Visible</initial-visibility>
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
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                        <collisions>Enabled</collisions>
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                                <fade-out-time>1</fade-out-time>
                                <destroy>After fade out</destroy>
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                        <initial-visibility>Visible</initial-visibility>
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                        <collisions>Enabled</collisions>
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                        <behavior-instance type="Fade">
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                                <wait-time>0</wait-time>
                                <fade-out-time>1</fade-out-time>
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                    <world>
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                <instance type="Coin" uid="240">
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
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                        <collisions>Enabled</collisions>
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                    <instance-variables>
                        <Speed>9</Speed>
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                        <behavior-instance type="Fade">
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                                <fade-out-time>1</fade-out-time>
                                <destroy>After fade out</destroy>
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                <instance type="Road" uid="57">
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                        <initial-visibility>Visible</initial-visibility>
                        <hotspot>Top-left</hotspot>
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                    <instance-variables>
                        <Speed>9</Speed>
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                <instance type="BtnFullscreen" uid="23">
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
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                                <active-on-start>No</active-on-start>
                                <movement>Size</movement>
                                <wave>Sine</wave>
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                                <period-offset>0</period-offset>
                                <period-offset-random>0</period-offset-random>
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                                <magnitude-random>0</magnitude-random>
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                <instance type="BtnSound" uid="9">
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
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                        <behavior-instance type="Sine">
                            <properties>
                                <active-on-start>No</active-on-start>
                                <movement>Size</movement>
                                <wave>Sine</wave>
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                                <period-offset-random>0</period-offset-random>
                                <magnitude>10</magnitude>
                                <magnitude-random>0</magnitude-random>
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                    <world>
                        <x>1850</x>
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                        <width>107</width>
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                        <hotspotX>0.504672885</hotspotX>
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                        <opacity>1</opacity>
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                <instance type="BtnMusic" uid="10">
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
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                        <behavior-instance type="Sine">
                            <properties>
                                <active-on-start>No</active-on-start>
                                <movement>Size</movement>
                                <wave>Sine</wave>
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                                <period-offset-random>0</period-offset-random>
                                <magnitude>10</magnitude>
                                <magnitude-random>0</magnitude-random>
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                        <x>1730</x>
                        <y>1010</y>
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                        <width>107</width>
                        <height>116</height>
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                        <hotspotX>0.504672885</hotspotX>
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                        <opacity>1</opacity>
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                <instance type="GameLogo" uid="20">
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                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
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                    <behavior-instances>
                        <behavior-instance type="Sine">
                            <properties>
                                <active-on-start>Yes</active-on-start>
                                <movement>Size</movement>
                                <wave>Sine</wave>
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                                <period-offset>0</period-offset>
                                <period-offset-random>0</period-offset-random>
                                <magnitude>10</magnitude>
                                <magnitude-random>0</magnitude-random>
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                    <blend-mode>0</blend-mode>
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                    <world>
                        <x>950</x>
                        <y>290</y>
                        <z>0</z>
                        <width>1724</width>
                        <height>339</height>
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                        <hotspotX>0.5</hotspotX>
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                        <opacity>1</opacity>
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                <instance type="BtnPlay" uid="13">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <behavior-instances>
                        <behavior-instance type="Sine">
                            <properties>
                                <active-on-start>No</active-on-start>
                                <movement>Size</movement>
                                <wave>Sine</wave>
                                <period>1</period>
                                <period-random>0</period-random>
                                <period-offset>0</period-offset>
                                <period-offset-random>0</period-offset-random>
                                <magnitude>10</magnitude>
                                <magnitude-random>0</magnitude-random>
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                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>1600</x>
                        <y>660</y>
                        <z>0</z>
                        <width>260</width>
                        <height>282</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.5</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
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                </instance>
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            <effects />
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        <layer name="Shadow" sid="2748718748799495">
            <initially-visible>1</initially-visible>
            <background-color>0,0,0</background-color>
            <transparent>0</transparent>
            <parallax>
                <x>0</x>
                <y>0</y>
            </parallax>
            <zoom-rate>1</zoom-rate>
            <opacity>1</opacity>
            <force-own-texture>0</force-own-texture>
            <global>0</global>
            <use-render-cells>0</use-render-cells>
            <blend-mode>0</blend-mode>
            <effect-fallback>0</effect-fallback>
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            <effects />
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    <effects />
</c2layout>
