﻿<?xml version="1.0" encoding="utf-8" ?>
<c2eventsheet>
    <!--All the 'name' attributes are ignored by Construct 2 - they are there for readability only.-->
    <name>E_Loader</name>
    <events>
        <include>E_UI_Image</include>
        <comment>This loader layout is not necessary, but you will need it if:</comment>
        <comment>- you want to customize the loading experience of your game.</comment>
        <event-block sid="398294274682626">
            <conditions>
                <condition id="-7" name="Compare instance variable" sid="226662311573558" type="ui_label">
                    <param id="0" name="Instance variable">element_name</param>
                    <param id="1" name="Comparison">0</param>
                    <param id="2" name="Value">&quot;loadProgress&quot;</param>
                </condition>
            </conditions>
            <actions>
                <action id="0" name="Set text" sid="4859804635899157" type="ui_label">
                    <param id="0" name="Text">round(loadingprogress*100)&amp;&quot;%&quot;</param>
                </action>
            </actions>
        </event-block>
        <event-block sid="822865981283567">
            <conditions>
                <condition id="-25" name="On loader layout complete" sid="7947862244714124" type="System" />
            </conditions>
            <actions>
                <action id="-2" name="Go to layout" sid="1309116370261642" type="System">
                    <param id="0" name="Layout">Home</param>
                </action>
            </actions>
        </event-block>
    </events>
</c2eventsheet>
