﻿<?xml version="1.0" encoding="utf-8" ?>
<c2eventsheet>
    <!--All the 'name' attributes are ignored by Construct 2 - they are there for readability only.-->
    <name>Game Events</name>
    <events>
        <variable constant="0" name="timecounter" sid="207890611170498" static="0" type="number">0</variable>
        <variable constant="0" name="scale" sid="13" static="0" type="number">1</variable>
        <variable constant="0" name="starstaken" sid="588441436103724" static="0" type="number">0</variable>
        <variable constant="0" name="bonusqty" sid="601351990820370" static="0" type="number">0</variable>
        <variable constant="0" name="enemyqty" sid="528273799723168" static="0" type="number">3</variable>
        <variable constant="0" name="beststars" sid="511846334774676" static="0" type="number">0</variable>
        <event-group description="" sid="364080970161670" title="Start Level">
            <sub-events>
                <event-block sid="999483039602775">
                    <conditions>
                        <condition id="-2" name="On start of layout" sid="302696808632233" type="System" />
                    </conditions>
                    <actions>
                        <action id="-16" name="Set opacity" sid="628088141365611" type="fadein">
                            <param id="0" name="Opacity">100</param>
                        </action>
                        <action behavior="Physics" id="12" name="Set world gravity" sid="290845415195243" type="player">
                            <param id="0" name="Gravity">0</param>
                        </action>
                        <action id="-9" name="Destroy" sid="513118308639450" type="enemy" />
                        <action id="-9" name="Destroy" sid="189099730928352" type="bonuses" />
                        <action id="-9" name="Destroy" sid="427740236859134" type="shadows" />
                        <action id="-9" name="Set value" sid="765239412345704" type="System">
                            <param id="0" name="Variable">timecounter</param>
                            <param id="1" name="Value">60</param>
                        </action>
                        <action id="0" name="Call function" sid="230996226369098" type="Function">
                            <param id="0" name="Name">&quot;spawner&quot;</param>
                            <param id="1" name="Parameter {n}"></param>
                        </action>
                        <action id="5" name="Check item exists" sid="714642633929476" type="LocalStorage">
                            <param id="0" name="Key">&quot;best&quot;</param>
                        </action>
                        <action id="-9" name="Set value" sid="165213002857207" type="System">
                            <param id="0" name="Variable">bonusqty</param>
                            <param id="1" name="Value">0</param>
                        </action>
                        <action id="0" name="Play" sid="267038232563938" type="Audio">
                            <param id="0" name="Audio file">start</param>
                            <param id="2" name="Loop">0</param>
                            <param id="3" name="Volume">0</param>
                            <param id="1" name="Tag (optional)">&quot;start&quot;</param>
                        </action>
                    </actions>
                </event-block>
                <event-block sid="360349395851205">
                    <conditions>
                        <condition id="9" name="On item exists" sid="746676054857958" type="LocalStorage">
                            <param id="0" name="Key">&quot;best&quot;</param>
                        </condition>
                    </conditions>
                    <actions>
                        <action id="-9" name="Set value" sid="770027289044807" type="System">
                            <param id="0" name="Variable">beststars</param>
                            <param id="1" name="Value">LocalStorage.ItemValue</param>
                        </action>
                    </actions>
                </event-block>
                <event-block sid="196247037892665">
                    <conditions>
                        <condition id="0" name="On ended" sid="937435180913375" type="Audio">
                            <param id="0" name="Tag">&quot;start&quot;</param>
                        </condition>
                    </conditions>
                    <actions>
                        <action id="0" name="Play" sid="366072616817290" type="Audio">
                            <param id="0" name="Audio file">meni</param>
                            <param id="2" name="Loop">1</param>
                            <param id="3" name="Volume">-5</param>
                            <param id="1" name="Tag (optional)">&quot;level&quot;</param>
                        </action>
                        <action id="-13" name="Set boolean" sid="491007275559081" type="player">
                            <param id="0" name="Instance variable">accelerate</param>
                            <param id="1" name="Value">1</param>
                        </action>
                        <action behavior="Fade" id="1" name="Start fade" sid="164026928861318" type="starter" />
                    </actions>
                </event-block>
                <event-block sid="14">
                    <conditions>
                        <condition id="-1" name="Every tick" sid="15" type="System" />
                    </conditions>
                    <actions>
                        <action id="-16" name="Set opacity" sid="522888919254961" type="fadein">
                            <param id="0" name="Opacity">fadein.Opacity-(dt*100)</param>
                        </action>
                        <action id="-9" name="Set value" sid="438847497120691" type="System">
                            <param id="0" name="Variable">scale</param>
                            <param id="1" name="Value">1.8 - distance(enemy.X, enemy.Y, player.X, player.Y)/5000</param>
                        </action>
                        <action id="-17" name="Set layer scale" sid="17" type="System">
                            <param id="0" name="Layer">&quot;Background&quot;</param>
                            <param id="1" name="Scale">lerp(LayerScale(&quot;Background&quot;), scale, 0.01)</param>
                        </action>
                        <action id="-17" name="Set layer scale" sid="18" type="System">
                            <param id="0" name="Layer">&quot;Game&quot;</param>
                            <param id="1" name="Scale">LayerScale(&quot;Background&quot;)</param>
                        </action>
                        <action behavior="Pin" id="0" name="Pin to object" sid="843485522608858" type="fonts">
                            <param id="0" name="Pin to">panel</param>
                            <param id="1" name="Mode">1</param>
                        </action>
                        <action behavior="Pin" id="0" name="Pin to object" sid="845907605345658" type="btns">
                            <param id="0" name="Pin to">panel</param>
                            <param id="1" name="Mode">1</param>
                        </action>
                        <action id="-8" name="Set angle" sid="870133148864275" type="pen_shadow">
                            <param id="0" name="Angle">pen.Angle</param>
                        </action>
                        <action id="-3" name="Set position" sid="669088133730997" type="pen_shadow">
                            <param id="0" name="X">pen.X + 4</param>
                            <param id="1" name="Y">pen.Y + 4</param>
                        </action>
                        <action id="-8" name="Set angle" sid="685092321240837" type="pencil_shadow">
                            <param id="0" name="Angle">pencil.Angle</param>
                        </action>
                        <action id="-3" name="Set position" sid="275261618626538" type="pencil_shadow">
                            <param id="0" name="X">pencil.X + 4</param>
                            <param id="1" name="Y">pencil.Y + 4</param>
                        </action>
                        <action id="-24" name="Move to top" sid="927540317339455" type="cars" />
                        <action id="0" name="Set text" sid="703238531749309" type="uistarfont">
                            <param id="0" name="Text">starstaken</param>
                        </action>
                        <action id="0" name="Set text" sid="439951467603316" type="uitimefont">
                            <param id="0" name="Text">timecounter</param>
                        </action>
                        <action id="0" name="Set text" sid="410433908679071" type="lastfont">
                            <param id="0" name="Text">starstaken</param>
                        </action>
                        <action id="0" name="Set text" sid="547536792272162" type="bestfont">
                            <param id="0" name="Text">beststars</param>
                        </action>
                    </actions>
                </event-block>
            </sub-events>
        </event-group>
        <event-group description="" sid="337059026007492" title="Spawn">
            <sub-events>
                <event-block sid="784023111520515">
                    <conditions>
                        <condition id="0" name="On function" sid="532982792241590" type="Function">
                            <param id="0" name="Name">&quot;spawner&quot;</param>
                        </condition>
                    </conditions>
                    <actions />
                    <sub-events>
                        <event-block sid="909952528293811">
                            <conditions>
                                <condition id="-11" name="For Each" sid="185060482528472" type="System">
                                    <param id="0" name="Object">flash</param>
                                </condition>
                            </conditions>
                            <actions />
                        </event-block>
                        <event-block sid="578667308574602">
                            <conditions>
                                <condition id="-11" name="For Each" sid="901728224525259" type="System">
                                    <param id="0" name="Object">flash_cap</param>
                                </condition>
                            </conditions>
                            <actions />
                        </event-block>
                        <event-block sid="941701884084973">
                            <conditions>
                                <condition id="-11" name="For Each" sid="458812402913437" type="System">
                                    <param id="0" name="Object">grip</param>
                                </condition>
                            </conditions>
                            <actions />
                        </event-block>
                        <event-block sid="305028157483265">
                            <conditions>
                                <condition id="-11" name="For Each" sid="728665948176606" type="System">
                                    <param id="0" name="Object">marker</param>
                                </condition>
                            </conditions>
                            <actions />
                        </event-block>
                        <event-block sid="476757983701268">
                            <conditions>
                                <condition id="-11" name="For Each" sid="382118915857894" type="System">
                                    <param id="0" name="Object">pen</param>
                                </condition>
                            </conditions>
                            <actions>
                                <action id="0" name="Spawn another object" sid="772360211547846" type="pencil">
                                    <param id="0" name="Object">pen_shadow</param>
                                    <param id="1" name="Layer">&quot;Game&quot;</param>
                                    <param id="2" name="Image point">0</param>
                                </action>
                                <action id="-29" name="Move to object" sid="417728944634136" type="pen_shadow">
                                    <param id="0" name="Where">1</param>
                                    <param id="1" name="Object">pen</param>
                                </action>
                            </actions>
                        </event-block>
                        <event-block sid="953312539320251">
                            <conditions>
                                <condition id="-11" name="For Each" sid="117482743309975" type="System">
                                    <param id="0" name="Object">pencil</param>
                                </condition>
                            </conditions>
                            <actions>
                                <action id="0" name="Spawn another object" sid="153243610475815" type="pencil">
                                    <param id="0" name="Object">pencil_shadow</param>
                                    <param id="1" name="Layer">&quot;Game&quot;</param>
                                    <param id="2" name="Image point">0</param>
                                </action>
                                <action id="-29" name="Move to object" sid="880592439043082" type="pencil_shadow">
                                    <param id="0" name="Where">1</param>
                                    <param id="1" name="Object">pencil</param>
                                </action>
                            </actions>
                        </event-block>
                        <event-block sid="923830301084981">
                            <conditions>
                                <condition id="-12" name="Repeat" sid="346765812054169" type="System">
                                    <param id="0" name="Count">enemyqty</param>
                                </condition>
                            </conditions>
                            <actions>
                                <action id="-3" name="Create object" sid="205658515373433" type="System">
                                    <param id="0" name="Object to create">enemy</param>
                                    <param id="1" name="Layer">&quot;Game&quot;</param>
                                    <param id="2" name="X">int(random(100, LayoutWidth-100))</param>
                                    <param id="3" name="Y">int(random(100, LayoutHeight-100))</param>
                                </action>
                                <action id="-10" name="Set value" sid="482570475205706" type="enemy">
                                    <param id="0" name="Instance variable">enemyspeed</param>
                                    <param id="1" name="Value">choose(1,2,3)</param>
                                </action>
                            </actions>
                        </event-block>
                    </sub-events>
                </event-block>
                <event-block sid="752030705028431">
                    <conditions>
                        <condition id="-18" name="On created" sid="266967094195063" type="enemy" />
                        <condition id="-11" name="For Each" sid="956478115590196" type="System">
                            <param id="0" name="Object">enemy</param>
                        </condition>
                    </conditions>
                    <actions />
                    <sub-events>
                        <event-block sid="238195093682326">
                            <conditions>
                                <condition id="1" name="Is overlapping another object" sid="513635119226734" type="enemy">
                                    <param id="0" name="Object">obstacles</param>
                                </condition>
                            </conditions>
                            <actions>
                                <action id="-9" name="Destroy" sid="840333315828589" type="enemy" />
                                <action id="-3" name="Create object" sid="754274635024912" type="System">
                                    <param id="0" name="Object to create">enemy</param>
                                    <param id="1" name="Layer">&quot;Game&quot;</param>
                                    <param id="2" name="X">int(random(100, LayoutWidth-100))</param>
                                    <param id="3" name="Y">int(random(100, LayoutHeight-100))</param>
                                </action>
                                <action id="-10" name="Set value" sid="683285964577824" type="enemy">
                                    <param id="0" name="Instance variable">enemyspeed</param>
                                    <param id="1" name="Value">choose(1,2,3)</param>
                                </action>
                            </actions>
                        </event-block>
                    </sub-events>
                </event-block>
                <event-group description="" sid="238151233132400" title="Bonuses">
                    <sub-events>
                        <variable constant="0" name="bonuskind" sid="283481322021304" static="0" type="number">0</variable>
                        <event-block sid="126187051814964">
                            <conditions>
                                <condition id="-14" name="Compare variable" sid="514519845013128" type="System">
                                    <param id="0" name="Variable">bonusqty</param>
                                    <param id="1" name="Comparison">2</param>
                                    <param id="2" name="Value">11</param>
                                </condition>
                            </conditions>
                            <actions />
                            <sub-events>
                                <event-block sid="163757088851382">
                                    <conditions>
                                        <condition id="-6" name="Every X seconds" sid="839459335505566" type="System">
                                            <param id="0" name="Interval (seconds)">0.1</param>
                                        </condition>
                                    </conditions>
                                    <actions>
                                        <action id="-3" name="Create object" sid="471501895361815" type="System">
                                            <param id="0" name="Object to create">bonuses</param>
                                            <param id="1" name="Layer">&quot;Game&quot;</param>
                                            <param id="2" name="X">int(random(100, LayoutWidth-100))</param>
                                            <param id="3" name="Y">int(random(100, LayoutHeight-100))</param>
                                        </action>
                                        <action id="-10" name="Add to" sid="993241544822887" type="System">
                                            <param id="0" name="Variable">bonusqty</param>
                                            <param id="1" name="Value">1</param>
                                        </action>
                                    </actions>
                                </event-block>
                            </sub-events>
                        </event-block>
                        <event-block sid="248777939906049">
                            <conditions>
                                <condition id="-18" name="On created" sid="445653955585582" type="bonuses" />
                            </conditions>
                            <actions />
                            <sub-events>
                                <event-block any="1" sid="423554425477434">
                                    <conditions>
                                        <condition id="1" name="Is overlapping another object" sid="555005166961763" type="bonuses">
                                            <param id="0" name="Object">obstacles</param>
                                        </condition>
                                        <condition id="1" name="Is overlapping another object" sid="909341784714752" type="bonuses">
                                            <param id="0" name="Object">bonuses</param>
                                        </condition>
                                    </conditions>
                                    <actions>
                                        <action id="-9" name="Destroy" sid="601682446185709" type="bonuses" />
                                        <action id="-3" name="Create object" sid="518529575759380" type="System">
                                            <param id="0" name="Object to create">bonuses</param>
                                            <param id="1" name="Layer">&quot;Game&quot;</param>
                                            <param id="2" name="X">int(random(100, LayoutWidth-100))</param>
                                            <param id="3" name="Y">int(random(100, LayoutHeight-100))</param>
                                        </action>
                                    </actions>
                                </event-block>
                            </sub-events>
                        </event-block>
                        <event-block sid="157639469769898">
                            <conditions>
                                <condition id="-6" name="Every X seconds" sid="727630067869593" type="System">
                                    <param id="0" name="Interval (seconds)">random(9,15)</param>
                                </condition>
                                <condition id="-7" name="Compare instance variable" sid="963349547927763" type="enemy">
                                    <param id="0" name="Instance variable">enemyspeed</param>
                                    <param id="1" name="Comparison">4</param>
                                    <param id="2" name="Value">0</param>
                                </condition>
                            </conditions>
                            <actions>
                                <action id="-9" name="Set value" sid="539654753451455" type="System">
                                    <param id="0" name="Variable">bonuskind</param>
                                    <param id="1" name="Value">random(100)</param>
                                </action>
                            </actions>
                            <sub-events>
                                <event-block sid="458802898607502">
                                    <conditions>
                                        <condition id="-21" name="Is between values" sid="873651627298905" type="System">
                                            <param id="0" name="Value">bonuskind</param>
                                            <param id="1" name="Lower bound">0</param>
                                            <param id="2" name="Upper bound">69</param>
                                        </condition>
                                    </conditions>
                                    <actions />
                                    <sub-events>
                                        <event-block sid="772721976491832">
                                            <conditions>
                                                <condition id="-16" name="Pick random instance" sid="766679480382756" type="System">
                                                    <param id="0" name="Object">bonuses</param>
                                                </condition>
                                            </conditions>
                                            <actions>
                                                <action id="4" name="Set animation" sid="168439971326217" type="bonuses">
                                                    <param id="0" name="Animation">&quot;frost&quot;</param>
                                                    <param id="1" name="From">1</param>
                                                </action>
                                            </actions>
                                        </event-block>
                                    </sub-events>
                                </event-block>
                                <event-block sid="818631245475955">
                                    <conditions>
                                        <condition id="-21" name="Is between values" sid="296268965693415" type="System">
                                            <param id="0" name="Value">bonuskind</param>
                                            <param id="1" name="Lower bound">70</param>
                                            <param id="2" name="Upper bound">100</param>
                                        </condition>
                                    </conditions>
                                    <actions />
                                    <sub-events>
                                        <event-block sid="583209638087257">
                                            <conditions>
                                                <condition id="-16" name="Pick random instance" sid="693404777368027" type="System">
                                                    <param id="0" name="Object">bonuses</param>
                                                </condition>
                                            </conditions>
                                            <actions>
                                                <action id="4" name="Set animation" sid="452862066249859" type="bonuses">
                                                    <param id="0" name="Animation">&quot;bomb&quot;</param>
                                                    <param id="1" name="From">1</param>
                                                </action>
                                            </actions>
                                        </event-block>
                                    </sub-events>
                                </event-block>
                            </sub-events>
                        </event-block>
                    </sub-events>
                </event-group>
            </sub-events>
        </event-group>
        <event-group description="" sid="895670730329995" title="Movement">
            <sub-events>
                <event-block sid="296399381275046">
                    <conditions>
                        <condition id="-14" name="Compare variable" sid="406161462627206" type="System">
                            <param id="0" name="Variable">timecounter</param>
                            <param id="1" name="Comparison">4</param>
                            <param id="2" name="Value">0</param>
                        </condition>
                        <condition id="-8" name="Is boolean instance variable set" sid="171938627805150" type="player">
                            <param id="0" name="Instance variable">accelerate</param>
                        </condition>
                    </conditions>
                    <actions>
                        <action behavior="Physics" id="2" name="Apply force at angle" sid="282955605444825" type="player">
                            <param id="0" name="Force">1300</param>
                            <param id="1" name="Angle">player.angle</param>
                            <param id="2" name="Image point">1</param>
                        </action>
                        <action id="6" name="Set speed" sid="361504626911443" type="player">
                            <param id="0" name="Speed">10</param>
                        </action>
                    </actions>
                    <sub-events>
                        <event-block sid="608726710072313">
                            <conditions>
                                <condition id="-6" name="Every X seconds" sid="650232822090284" type="System">
                                    <param id="0" name="Interval (seconds)">1.0</param>
                                </condition>
                            </conditions>
                            <actions>
                                <action id="-11" name="Subtract from" sid="367064735891618" type="System">
                                    <param id="0" name="Variable">timecounter</param>
                                    <param id="1" name="Value">1</param>
                                </action>
                            </actions>
                        </event-block>
                        <event-group description="" sid="648802473461824" title="Player">
                            <sub-events>
                                <event-block any="1" sid="499265867243218">
                                    <conditions>
                                        <condition id="2" name="Key is down" sid="281568485786091" type="Keyboard">
                                            <param id="0" name="Key">37</param>
                                        </condition>
                                        <condition id="4" name="Is touching object" sid="633763418412581" type="Touch">
                                            <param id="0" name="Object">sensorleft</param>
                                        </condition>
                                    </conditions>
                                    <actions>
                                        <action id="-19" name="Rotate counter-clockwise" sid="460395413131915" type="player">
                                            <param id="0" name="Degrees">200 * dt</param>
                                        </action>
                                        <action id="4" name="Set animation" sid="466042691857746" type="player">
                                            <param id="0" name="Animation">&quot;left&quot;</param>
                                            <param id="1" name="From">1</param>
                                        </action>
                                        <action id="0" name="Spawn another object" sid="394054167051259" type="player">
                                            <param id="0" name="Object">tail</param>
                                            <param id="1" name="Layer">&quot;Game&quot;</param>
                                            <param id="2" name="Image point">2</param>
                                        </action>
                                        <action id="0" name="Spawn another object" sid="232329168110468" type="player">
                                            <param id="0" name="Object">tail</param>
                                            <param id="1" name="Layer">&quot;Game&quot;</param>
                                            <param id="2" name="Image point">3</param>
                                        </action>
                                    </actions>
                                    <sub-events>
                                        <event-block sid="784409135141796">
                                            <conditions>
                                                <condition id="-4" name="Trigger once while true" sid="996842349019869" type="System" />
                                            </conditions>
                                            <actions>
                                                <action id="0" name="Play" sid="541418012273820" type="Audio">
                                                    <param id="0" name="Audio file">tires</param>
                                                    <param id="2" name="Loop">0</param>
                                                    <param id="3" name="Volume">-18</param>
                                                    <param id="1" name="Tag (optional)">&quot;tires&quot;</param>
                                                </action>
                                            </actions>
                                        </event-block>
                                    </sub-events>
                                </event-block>
                                <event-block any="1" sid="517789173224564">
                                    <conditions>
                                        <condition id="2" name="Key is down" sid="482208268720449" type="Keyboard">
                                            <param id="0" name="Key">39</param>
                                        </condition>
                                        <condition id="4" name="Is touching object" sid="585977518929859" type="Touch">
                                            <param id="0" name="Object">sensorright</param>
                                        </condition>
                                    </conditions>
                                    <actions>
                                        <action id="-18" name="Rotate clockwise" sid="885967961526833" type="player">
                                            <param id="0" name="Degrees">200 * dt</param>
                                        </action>
                                        <action id="4" name="Set animation" sid="912090376524392" type="player">
                                            <param id="0" name="Animation">&quot;right&quot;</param>
                                            <param id="1" name="From">1</param>
                                        </action>
                                        <action id="0" name="Spawn another object" sid="143111146707396" type="player">
                                            <param id="0" name="Object">tail</param>
                                            <param id="1" name="Layer">&quot;Game&quot;</param>
                                            <param id="2" name="Image point">2</param>
                                        </action>
                                        <action id="0" name="Spawn another object" sid="423054876516424" type="player">
                                            <param id="0" name="Object">tail</param>
                                            <param id="1" name="Layer">&quot;Game&quot;</param>
                                            <param id="2" name="Image point">3</param>
                                        </action>
                                    </actions>
                                    <sub-events>
                                        <event-block sid="989023694815602">
                                            <conditions>
                                                <condition id="-4" name="Trigger once while true" sid="861548107624037" type="System" />
                                            </conditions>
                                            <actions>
                                                <action id="0" name="Play" sid="685569014012376" type="Audio">
                                                    <param id="0" name="Audio file">tires</param>
                                                    <param id="2" name="Loop">0</param>
                                                    <param id="3" name="Volume">-18</param>
                                                    <param id="1" name="Tag (optional)">&quot;tires&quot;</param>
                                                </action>
                                            </actions>
                                        </event-block>
                                    </sub-events>
                                </event-block>
                                <event-block sid="595976001314584">
                                    <conditions>
                                        <condition id="2" name="Key is down" sid="301881840944562" type="Keyboard">
                                            <param id="0" name="Key">39</param>
                                        </condition>
                                        <condition id="2" name="Key is down" sid="868187797265325" type="Keyboard">
                                            <param id="0" name="Key">37</param>
                                        </condition>
                                    </conditions>
                                    <actions>
                                        <action id="4" name="Set animation" sid="322974855146304" type="player">
                                            <param id="0" name="Animation">&quot;straight&quot;</param>
                                            <param id="1" name="From">1</param>
                                        </action>
                                    </actions>
                                </event-block>
                                <event-block sid="537298218014340">
                                    <conditions>
                                        <condition id="2" inverted="1" name="Is in touch" sid="139098752576122" type="Touch" />
                                        <condition id="2" inverted="1" name="Key is down" sid="402131554153908" type="Keyboard">
                                            <param id="0" name="Key">39</param>
                                        </condition>
                                        <condition id="2" inverted="1" name="Key is down" sid="506878938807753" type="Keyboard">
                                            <param id="0" name="Key">37</param>
                                        </condition>
                                    </conditions>
                                    <actions>
                                        <action id="4" name="Set animation" sid="437684286416284" type="player">
                                            <param id="0" name="Animation">&quot;straight&quot;</param>
                                            <param id="1" name="From">1</param>
                                        </action>
                                        <action id="6" name="Stop" sid="443327218016541" type="Audio">
                                            <param id="0" name="Tag">&quot;tires&quot;</param>
                                        </action>
                                    </actions>
                                </event-block>
                                <event-block sid="170179958540366">
                                    <conditions>
                                        <condition id="-3" name="Is on-screen" sid="757967460762394" type="tail" />
                                    </conditions>
                                    <actions>
                                        <action id="-29" name="Move to object" sid="622593856949278" type="tail">
                                            <param id="0" name="Where">1</param>
                                            <param id="1" name="Object">player</param>
                                        </action>
                                    </actions>
                                </event-block>
                            </sub-events>
                        </event-group>
                        <event-group description="" sid="387608544559247" title="Enemies">
                            <sub-events>
                                <event-block sid="199893926057093">
                                    <conditions>
                                        <condition id="-7" name="Compare instance variable" sid="517503919899682" type="enemy">
                                            <param id="0" name="Instance variable">enemyspeed</param>
                                            <param id="1" name="Comparison">0</param>
                                            <param id="2" name="Value">0</param>
                                        </condition>
                                    </conditions>
                                    <actions>
                                        <action behavior="Physics" id="2" name="Apply force at angle" sid="620346014019931" type="enemy">
                                            <param id="0" name="Force">0</param>
                                            <param id="1" name="Angle">enemy.angle</param>
                                            <param id="2" name="Image point">1</param>
                                        </action>
                                        <action id="5" name="Set frame" sid="515801034302512" type="enemy">
                                            <param id="0" name="Frame number">0</param>
                                        </action>
                                    </actions>
                                </event-block>
                                <event-block sid="311839493277639">
                                    <conditions>
                                        <condition id="-7" name="Compare instance variable" sid="681220303727869" type="enemy">
                                            <param id="0" name="Instance variable">enemyspeed</param>
                                            <param id="1" name="Comparison">0</param>
                                            <param id="2" name="Value">1</param>
                                        </condition>
                                    </conditions>
                                    <actions>
                                        <action id="4" name="Set animation" sid="822368725704835" type="enemy">
                                            <param id="0" name="Animation">&quot;blue&quot;</param>
                                            <param id="1" name="From">1</param>
                                        </action>
                                        <action behavior="Physics" id="2" name="Apply force at angle" sid="474063869265430" type="enemy">
                                            <param id="0" name="Force">700</param>
                                            <param id="1" name="Angle">enemy.angle</param>
                                            <param id="2" name="Image point">1</param>
                                        </action>
                                        <action id="-20" name="Rotate toward angle" sid="974415396901881" type="enemy">
                                            <param id="0" name="Degrees">170 * dt</param>
                                            <param id="1" name="Angle">angle(enemy.X, enemy.Y, player.X, player.Y)</param>
                                        </action>
                                    </actions>
                                </event-block>
                                <event-block sid="232570926096052">
                                    <conditions>
                                        <condition id="-7" name="Compare instance variable" sid="868277398275530" type="enemy">
                                            <param id="0" name="Instance variable">enemyspeed</param>
                                            <param id="1" name="Comparison">0</param>
                                            <param id="2" name="Value">2</param>
                                        </condition>
                                    </conditions>
                                    <actions>
                                        <action id="4" name="Set animation" sid="993714528388818" type="enemy">
                                            <param id="0" name="Animation">&quot;violet&quot;</param>
                                            <param id="1" name="From">1</param>
                                        </action>
                                        <action behavior="Physics" id="2" name="Apply force at angle" sid="747880656840209" type="enemy">
                                            <param id="0" name="Force">800</param>
                                            <param id="1" name="Angle">enemy.angle</param>
                                            <param id="2" name="Image point">1</param>
                                        </action>
                                        <action id="-20" name="Rotate toward angle" sid="881473251042030" type="enemy">
                                            <param id="0" name="Degrees">160 * dt</param>
                                            <param id="1" name="Angle">angle(enemy.X, enemy.Y, player.X, player.Y)</param>
                                        </action>
                                    </actions>
                                </event-block>
                                <event-block sid="116154202223354">
                                    <conditions>
                                        <condition id="-7" name="Compare instance variable" sid="816453091791076" type="enemy">
                                            <param id="0" name="Instance variable">enemyspeed</param>
                                            <param id="1" name="Comparison">0</param>
                                            <param id="2" name="Value">3</param>
                                        </condition>
                                    </conditions>
                                    <actions>
                                        <action id="4" name="Set animation" sid="859801888721408" type="enemy">
                                            <param id="0" name="Animation">&quot;green&quot;</param>
                                            <param id="1" name="From">1</param>
                                        </action>
                                        <action behavior="Physics" id="2" name="Apply force at angle" sid="931710424538893" type="enemy">
                                            <param id="0" name="Force">900</param>
                                            <param id="1" name="Angle">enemy.angle</param>
                                            <param id="2" name="Image point">1</param>
                                        </action>
                                        <action id="-20" name="Rotate toward angle" sid="849969462442707" type="enemy">
                                            <param id="0" name="Degrees">150 * dt</param>
                                            <param id="1" name="Angle">angle(enemy.X, enemy.Y, player.X, player.Y)</param>
                                        </action>
                                    </actions>
                                </event-block>
                                <event-block sid="907608156579178">
                                    <conditions>
                                        <condition id="-8" name="Compare two values" sid="942206242405304" type="System">
                                            <param id="0" name="First value">enemy.Angle</param>
                                            <param id="1" name="Comparison">0</param>
                                            <param id="2" name="Second value">player.Angle</param>
                                        </condition>
                                        <condition id="-12" inverted="1" name="Is clockwise from" sid="215500036171625" type="enemy">
                                            <param id="0" name="Angle">Self.Angle</param>
                                        </condition>
                                        <condition id="-12" inverted="1" name="Is clockwise from" sid="390209427320769" type="enemy">
                                            <param id="0" name="Angle">-Self.Angle</param>
                                        </condition>
                                        <condition id="-7" name="Compare instance variable" sid="232840316887109" type="enemy">
                                            <param id="0" name="Instance variable">enemyspeed</param>
                                            <param id="1" name="Comparison">4</param>
                                            <param id="2" name="Value">0</param>
                                        </condition>
                                    </conditions>
                                    <actions>
                                        <action id="5" name="Set frame" sid="447355756264864" type="enemy">
                                            <param id="0" name="Frame number">0</param>
                                        </action>
                                    </actions>
                                </event-block>
                                <event-block sid="565874469251042">
                                    <conditions>
                                        <condition id="-8" name="Compare two values" sid="461662587584810" type="System">
                                            <param id="0" name="First value">enemy.Angle</param>
                                            <param id="1" name="Comparison">4</param>
                                            <param id="2" name="Second value">player.Angle</param>
                                        </condition>
                                        <condition id="-7" name="Compare instance variable" sid="959891703086916" type="enemy">
                                            <param id="0" name="Instance variable">enemyspeed</param>
                                            <param id="1" name="Comparison">4</param>
                                            <param id="2" name="Value">0</param>
                                        </condition>
                                    </conditions>
                                    <actions>
                                        <action id="5" name="Set frame" sid="832558381992618" type="enemy">
                                            <param id="0" name="Frame number">1</param>
                                        </action>
                                    </actions>
                                </event-block>
                                <event-block sid="219637198244342">
                                    <conditions>
                                        <condition id="-8" name="Compare two values" sid="676403570301461" type="System">
                                            <param id="0" name="First value">enemy.Angle</param>
                                            <param id="1" name="Comparison">2</param>
                                            <param id="2" name="Second value">player.Angle</param>
                                        </condition>
                                        <condition id="-7" name="Compare instance variable" sid="849980452605942" type="enemy">
                                            <param id="0" name="Instance variable">enemyspeed</param>
                                            <param id="1" name="Comparison">4</param>
                                            <param id="2" name="Value">0</param>
                                        </condition>
                                    </conditions>
                                    <actions>
                                        <action id="5" name="Set frame" sid="756454755438522" type="enemy">
                                            <param id="0" name="Frame number">2</param>
                                        </action>
                                    </actions>
                                </event-block>
                            </sub-events>
                        </event-group>
                    </sub-events>
                </event-block>
                <event-block sid="382838068133672">
                    <conditions>
                        <condition id="-8" inverted="1" name="Is boolean instance variable set" sid="344022380202488" type="player">
                            <param id="0" name="Instance variable">accelerate</param>
                        </condition>
                    </conditions>
                    <actions>
                        <action id="6" name="Set speed" sid="815880609846900" type="player">
                            <param id="0" name="Speed">0</param>
                        </action>
                    </actions>
                </event-block>
            </sub-events>
        </event-group>
        <event-group description="" sid="742834170814931" title="Collisions">
            <sub-events>
                <event-block sid="626959416120310">
                    <conditions>
                        <condition id="0" name="On collision with another object" sid="710716557902850" type="player">
                            <param id="0" name="Object">bonuses</param>
                        </condition>
                    </conditions>
                    <actions />
                    <sub-events>
                        <event-block any="1" sid="562311478703214">
                            <conditions>
                                <condition id="2" name="Is playing" sid="522315347620698" type="bonuses">
                                    <param id="0" name="Animation">&quot;star&quot;</param>
                                </condition>
                                <condition id="2" name="Is playing" sid="136074678562461" type="bonuses">
                                    <param id="0" name="Animation">&quot;starflash&quot;</param>
                                </condition>
                            </conditions>
                            <actions>
                                <action id="-9" name="Destroy" sid="372051283244159" type="bonuses" />
                                <action id="-10" name="Add to" sid="503893621558821" type="System">
                                    <param id="0" name="Variable">starstaken</param>
                                    <param id="1" name="Value">1</param>
                                </action>
                                <action id="-11" name="Subtract from" sid="768813000048949" type="System">
                                    <param id="0" name="Variable">bonusqty</param>
                                    <param id="1" name="Value">1</param>
                                </action>
                                <action id="0" name="Play" sid="186400009294308" type="Audio">
                                    <param id="0" name="Audio file">star</param>
                                    <param id="2" name="Loop">0</param>
                                    <param id="3" name="Volume">-7</param>
                                    <param id="1" name="Tag (optional)">&quot;&quot;</param>
                                </action>
                            </actions>
                        </event-block>
                        <event-block sid="994000254147233">
                            <conditions>
                                <condition id="2" name="Is playing" sid="665272737898929" type="bonuses">
                                    <param id="0" name="Animation">&quot;frost&quot;</param>
                                </condition>
                                <condition id="-7" name="Compare instance variable" sid="283219085461493" type="enemy">
                                    <param id="0" name="Instance variable">enemyspeed</param>
                                    <param id="1" name="Comparison">4</param>
                                    <param id="2" name="Value">0</param>
                                </condition>
                            </conditions>
                            <actions>
                                <action id="-9" name="Destroy" sid="382923946898004" type="bonuses" />
                                <action id="-11" name="Subtract from" sid="277527118058372" type="System">
                                    <param id="0" name="Variable">bonusqty</param>
                                    <param id="1" name="Value">1</param>
                                </action>
                                <action id="0" name="Play" sid="214815220191803" type="Audio">
                                    <param id="0" name="Audio file">frost</param>
                                    <param id="2" name="Loop">0</param>
                                    <param id="3" name="Volume">-5</param>
                                    <param id="1" name="Tag (optional)">&quot;&quot;</param>
                                </action>
                                <action id="-10" name="Set value" sid="990684171884496" type="enemy">
                                    <param id="0" name="Instance variable">enemyspeed</param>
                                    <param id="1" name="Value">0</param>
                                </action>
                                <action id="-16" name="Wait" sid="931779789316649" type="System">
                                    <param id="0" name="Seconds">15</param>
                                </action>
                                <action id="-10" name="Set value" sid="328993017204267" type="enemy">
                                    <param id="0" name="Instance variable">enemyspeed</param>
                                    <param id="1" name="Value">choose(1,2,3)</param>
                                </action>
                            </actions>
                        </event-block>
                        <event-block sid="164053019454468">
                            <conditions>
                                <condition id="2" name="Is playing" sid="372058160795740" type="bonuses">
                                    <param id="0" name="Animation">&quot;bomb&quot;</param>
                                </condition>
                                <condition id="-7" name="Compare instance variable" sid="949316294686478" type="enemy">
                                    <param id="0" name="Instance variable">enemyspeed</param>
                                    <param id="1" name="Comparison">4</param>
                                    <param id="2" name="Value">0</param>
                                </condition>
                            </conditions>
                            <actions>
                                <action id="-9" name="Destroy" sid="101584473533803" type="bonuses" />
                                <action id="-11" name="Subtract from" sid="360290024142779" type="System">
                                    <param id="0" name="Variable">bonusqty</param>
                                    <param id="1" name="Value">1</param>
                                </action>
                                <action behavior="Timer" id="0" name="Start timer" sid="472280460058495" type="enemy">
                                    <param id="0" name="Duration">15</param>
                                    <param id="1" name="Type">0</param>
                                    <param id="2" name="Tag">&quot;bomb&quot;</param>
                                </action>
                                <action id="-15" name="Set visible" sid="567896217927471" type="enemy">
                                    <param id="0" name="Visibility">0</param>
                                </action>
                                <action id="-10" name="Set value" sid="146967978948231" type="enemy">
                                    <param id="0" name="Instance variable">enemyspeed</param>
                                    <param id="1" name="Value">0</param>
                                </action>
                                <action behavior="Physics" id="27" name="Set enabled" sid="259910757215917" type="enemy">
                                    <param id="0" name="Mode">0</param>
                                </action>
                                <action id="11" name="Set collisions enabled" sid="559195023176916" type="enemy">
                                    <param id="0" name="Collisions">0</param>
                                </action>
                                <action id="0" name="Play" sid="611213191974777" type="Audio">
                                    <param id="0" name="Audio file">explosion</param>
                                    <param id="2" name="Loop">0</param>
                                    <param id="3" name="Volume">5</param>
                                    <param id="1" name="Tag (optional)">&quot;&quot;</param>
                                </action>
                                <action id="-15" name="Set visible" sid="964477902671542" type="flashing">
                                    <param id="0" name="Visibility">1</param>
                                </action>
                                <action behavior="Flash" id="0" name="Flash" sid="272329947442963" type="flashing">
                                    <param id="0" name="&apos;On&apos; time">0.025</param>
                                    <param id="1" name="&apos;Off&apos; time">0.025</param>
                                    <param id="2" name="Duration">0.6</param>
                                </action>
                                <action id="-16" name="Wait" sid="957716588721358" type="System">
                                    <param id="0" name="Seconds">0.6</param>
                                </action>
                                <action behavior="Flash" id="1" name="Stop flashing" sid="997375622928269" type="flashing" />
                                <action id="-15" name="Set visible" sid="540201114571162" type="flashing">
                                    <param id="0" name="Visibility">0</param>
                                </action>
                            </actions>
                        </event-block>
                    </sub-events>
                </event-block>
                <event-block sid="819315700306894">
                    <conditions>
                        <condition behavior="Timer" id="0" name="On timer" sid="210638094376249" type="enemy">
                            <param id="0" name="Tag">&quot;bomb&quot;</param>
                        </condition>
                    </conditions>
                    <actions>
                        <action id="-15" name="Set visible" sid="303577131873196" type="enemy">
                            <param id="0" name="Visibility">1</param>
                        </action>
                        <action behavior="Physics" id="27" name="Set enabled" sid="556218300299086" type="enemy">
                            <param id="0" name="Mode">1</param>
                        </action>
                        <action id="11" name="Set collisions enabled" sid="229003507211269" type="enemy">
                            <param id="0" name="Collisions">1</param>
                        </action>
                        <action id="-10" name="Set value" sid="199483921752329" type="enemy">
                            <param id="0" name="Instance variable">enemyspeed</param>
                            <param id="1" name="Value">choose(1,2,3)</param>
                        </action>
                    </actions>
                </event-block>
                <event-block sid="299970277979418">
                    <conditions>
                        <condition id="0" name="On collision with another object" sid="766348132714860" type="player">
                            <param id="0" name="Object">enemy</param>
                        </condition>
                    </conditions>
                    <actions />
                    <sub-events>
                        <event-block sid="766675514220031">
                            <conditions>
                                <condition id="-14" name="Compare variable" sid="936661628150903" type="System">
                                    <param id="0" name="Variable">starstaken</param>
                                    <param id="1" name="Comparison">5</param>
                                    <param id="2" name="Value">1</param>
                                </condition>
                                <condition id="-7" name="Compare instance variable" sid="114005819455232" type="enemy">
                                    <param id="0" name="Instance variable">enemyspeed</param>
                                    <param id="1" name="Comparison">4</param>
                                    <param id="2" name="Value">0</param>
                                </condition>
                            </conditions>
                            <actions>
                                <action id="-11" name="Subtract from" sid="702163896996126" type="System">
                                    <param id="0" name="Variable">starstaken</param>
                                    <param id="1" name="Value">1</param>
                                </action>
                                <action id="0" name="Spawn another object" sid="436194342137256" type="player">
                                    <param id="0" name="Object">bonuses</param>
                                    <param id="1" name="Layer">&quot;Game&quot;</param>
                                    <param id="2" name="Image point">0</param>
                                </action>
                                <action id="4" name="Set animation" sid="309408174499935" type="bonuses">
                                    <param id="0" name="Animation">&quot;starflash&quot;</param>
                                    <param id="1" name="From">1</param>
                                </action>
                                <action behavior="Physics" id="5" name="Apply impulse at angle" sid="723375034922229" type="bonuses">
                                    <param id="0" name="Impulse">100</param>
                                    <param id="1" name="Angle">random(360)</param>
                                    <param id="2" name="Image point">0</param>
                                </action>
                                <action id="0" name="Play" sid="933743040703730" type="Audio">
                                    <param id="0" name="Audio file">crash</param>
                                    <param id="2" name="Loop">0</param>
                                    <param id="3" name="Volume">7</param>
                                    <param id="1" name="Tag (optional)">&quot;&quot;</param>
                                </action>
                            </actions>
                        </event-block>
                        <event-block sid="925504617888716">
                            <conditions>
                                <condition id="-22" name="Else" sid="478899844405219" type="System" />
                                <condition id="-9" name="Is visible" sid="152807661797857" type="enemy" />
                            </conditions>
                            <actions>
                                <action id="0" name="Play" sid="842647376496932" type="Audio">
                                    <param id="0" name="Audio file">crash</param>
                                    <param id="2" name="Loop">0</param>
                                    <param id="3" name="Volume">-12</param>
                                    <param id="1" name="Tag (optional)">&quot;&quot;</param>
                                </action>
                            </actions>
                        </event-block>
                    </sub-events>
                </event-block>
                <event-block sid="400737380320195">
                    <conditions>
                        <condition id="2" name="Is playing" sid="269537052605226" type="bonuses">
                            <param id="0" name="Animation">&quot;starflash&quot;</param>
                        </condition>
                    </conditions>
                    <actions>
                        <action id="11" name="Set collisions enabled" sid="558089270119185" type="bonuses">
                            <param id="0" name="Collisions">0</param>
                        </action>
                        <action id="-16" name="Wait" sid="730862395248215" type="System">
                            <param id="0" name="Seconds">1</param>
                        </action>
                        <action id="11" name="Set collisions enabled" sid="104220641231502" type="bonuses">
                            <param id="0" name="Collisions">1</param>
                        </action>
                        <action id="-16" name="Wait" sid="419423621519395" type="System">
                            <param id="0" name="Seconds">5</param>
                        </action>
                        <action id="-9" name="Destroy" sid="321935679098818" type="bonuses" />
                    </actions>
                </event-block>
                <event-block any="1" sid="459072534743087">
                    <conditions>
                        <condition id="0" name="On collision with another object" sid="516126789607766" type="player">
                            <param id="0" name="Object">obstacles</param>
                        </condition>
                    </conditions>
                    <actions>
                        <action id="0" name="Play" sid="715673835166201" type="Audio">
                            <param id="0" name="Audio file">crash</param>
                            <param id="2" name="Loop">0</param>
                            <param id="3" name="Volume">-12</param>
                            <param id="1" name="Tag (optional)">&quot;&quot;</param>
                        </action>
                    </actions>
                </event-block>
            </sub-events>
        </event-group>
        <event-group description="" sid="842515131405547" title="Finish">
            <sub-events>
                <event-block sid="776743567444534">
                    <conditions>
                        <condition id="-14" name="Compare variable" sid="190318328683948" type="System">
                            <param id="0" name="Variable">timecounter</param>
                            <param id="1" name="Comparison">0</param>
                            <param id="2" name="Value">0</param>
                        </condition>
                    </conditions>
                    <actions>
                        <action id="4" name="Show interstitial" sid="426552408781718" type="AdmobAds" />
                        <action id="-16" name="Set opacity" sid="797321630767605" type="fadein">
                            <param id="0" name="Opacity">25</param>
                        </action>
                        <action id="-2" name="Set Y" sid="271921658401783" type="panel">
                            <param id="0" name="Y">Self.Y+(700-Self.Y)/18</param>
                        </action>
                        <action id="-13" name="Set time scale" sid="506745068896077" type="System">
                            <param id="0" name="Time scale">0</param>
                        </action>
                    </actions>
                    <sub-events>
                        <event-block sid="988641235730523">
                            <conditions>
                                <condition id="-14" name="Compare variable" sid="720748090094236" type="System">
                                    <param id="0" name="Variable">starstaken</param>
                                    <param id="1" name="Comparison">4</param>
                                    <param id="2" name="Value">beststars</param>
                                </condition>
                            </conditions>
                            <actions>
                                <action id="0" name="Set item" sid="730771336881361" type="LocalStorage">
                                    <param id="0" name="Key">&quot;best&quot;</param>
                                    <param id="1" name="Value">starstaken</param>
                                </action>
                            </actions>
                        </event-block>
                    </sub-events>
                </event-block>
                <event-block sid="259387084402444">
                    <conditions>
                        <condition id="3" name="On touched object" sid="560419737955510" type="Touch">
                            <param id="0" name="Object">continue</param>
                        </condition>
                    </conditions>
                    <actions>
                        <action id="8" name="Open URL in new window" sid="691622795066039" type="Browser">
                            <param id="0" name="URL">&quot;http://bnagames.com&quot;</param>
                            <param id="1" name="Tag">&quot;NewWindow&quot;</param>
                        </action>
                    </actions>
                </event-block>
                <event-block sid="834090628327155">
                    <conditions>
                        <condition id="3" name="On touched object" sid="680995696542056" type="Touch">
                            <param id="0" name="Object">home</param>
                        </condition>
                    </conditions>
                    <actions>
                        <action id="-13" name="Set time scale" sid="807031664901520" type="System">
                            <param id="0" name="Time scale">1.0</param>
                        </action>
                        <action id="-9" name="Set value" sid="532754215978514" type="System">
                            <param id="0" name="Variable">starstaken</param>
                            <param id="1" name="Value">0</param>
                        </action>
                        <action id="-9" name="Set value" sid="872032340477039" type="System">
                            <param id="0" name="Variable">enemyqty</param>
                            <param id="1" name="Value">3</param>
                        </action>
                        <action id="33" name="Stop all" sid="104342579765851" type="Audio" />
                        <action id="-2" name="Go to layout" sid="681090653292292" type="System">
                            <param id="0" name="Layout">Menu</param>
                        </action>
                    </actions>
                </event-block>
            </sub-events>
        </event-group>
    </events>
</c2eventsheet>
